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Lagos Life Says 1.5M Play Daily After $500K Raise

Vatar's browser game raised a $500K angel round at a reported $10m valuation, not a Series A. Two weeks on, it claims 4.5M players.

The Lagos Life game map, a 3D city around the Lagos Lagoon lined with in-game advertising billboards
Image: Lagos Life

[ The short version ]

  1. 01Vatar, the company behind the browser game Lagos Life, raised $500,000 in an angel round on 9 October at a reported $10 million valuation. It has not announced a Series A.
  2. 02Its backers include Flutterwave chief executive Olugbenga Agboola, Mono's Abdulhamid Hassan and Terra Industries' Nathan Nwachuku, according to Vatar and Technext.
  3. 03Vatar now claims more than 4.5 million players and 1.5 million on an average day. The game earns from in-game billboards, brand deals and paid music plays.

Lagos Life has not announced a Series A. The only round Vatar Inc., the company behind the viral browser game, has made public is $500,000 from angel investors on 9 October, eight days after the game went live on 1 October.

Technext reports the round values Vatar at $10 million and closed in less than a day, with Flutterwave chief executive Olugbenga Agboola investing through his fund, Resilience17, alongside Oo Nwoye, Terra Industries chief executive Nathan Nwachuku and Mono chief executive Abdulhamid Hassan. Vatar's own announcement calls it an angel round and names Agboola, Nwachuku and Hassan.

What the game is

Lagos Life is a Sims-style life game that runs free in a web browser, with no download. Players make a character, find a job, earn virtual naira, pay rent, ride danfo buses and meet other players around real Lagos landmarks, from Amala Shitta to Quilox.

2M+
Players on an average day, Vatar saysCompany claim on vatar.com. It also claims 4.5M+ players and 10.8M+ unique visitors.

Those numbers are Vatar's own and have not been audited. On Thursday afternoon the game's live counter showed about 376,000 people active that day. Technext reported 4.3 million players from 15 countries by 8 October, with more than 200,000 online at peak.

How it makes money

  • In-game billboards, branded vehicles and storefronts sold to real brands
  • Musicians paying to have their songs played in the game's virtual clubs
  • Players buying virtual currency with real money

Vatar says it has earned and contracted more than $170,000 since launch, according to Technext, a figure that mixes cash received with signed deals. It has not said whether it is profitable. Vatar says the new money goes into product, marketing, hiring and new cities: its site says three cities are live and lists more as coming.

  • #LagosLife
  • #Vatar
  • #gaming
  • #startupfunding
  • #Nigeria

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